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Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.In the 2010s, the video game industry is of increasing commercial importance, with growth driven particularly by the emerging Asian markets and mobile games, which are played on smartphones., written by MIT students Martin Graetz, Steve Russell, and Wayne Wiitanen's on a DEC PDP-1 computer in 1961; and the hit ping pong-style Pong, a 1972 game by Atari.Each game used different means of display: NIMROD used a panel of lights to play the game of Nim, In 1971, Computer Space, created by Nolan Bushnell and Ted Dabney, was the first commercially sold, coin-operated video game.Baer called the "Brown Box", it also used a standard television. The distinctions below are not always clear and there may be games that bridge one or more platforms.In addition to personal computers, there are other devices which have the ability to play games but are not dedicated video game machines, such as smartphones, PDAs and graphing calculators.
Early games used interactive electronic devices with various display formats. Inspired by radar display technology, it consisted of an analog device that allowed a user to control a vector-drawn dot on the screen to simulate a missile being fired at targets, which were drawings fixed to the screen.
It used a black-and-white television for its display, and the computer system was made of 74 series TTL chips.